

The variety is good, but it gives you less choice in how you play the game. One may have lethal throws, for example, or be unwilling to kill at all - forcing you to play the game differently (just as the optional masks did in the first). You will die a lot, but the instant level restart makes this painless, and allows you to use trial and error to hone your tactics.Įach character you control in the game makes you play a little differently. Hotline Miami 2: Wrong Number's gameplay is superlative tight and seriously addictive, once the controls become second nature to you (and they'll have to).

Enemies patrol levels mostly in a predictable fashion unless disturbed, allowing you to plan your violent route through each. The levels still play out like ultra-violent puzzles, it's still disturbing, and it's still uncommonly difficult. Like the first, each level of the game sees a character dispatched to a location in Miami, full of enemies to kill.
